Author Archives: bellreisa
My name is bellreisa, and I am a nobody in the fighting game community of 2013.
To many people, I am an important member of their individual niche of the overall community. Some consider me one of the figureheads of the American scene for Immaterial and Missing Power. Others have been following my performance in Melty Blood from the early days when the game was still a casual fan-made game on the PC. But to the majority, I am another nameless “anime fighting game player” out of hundreds across the country.
Today, we’re going to explore the fundamentals of combos in Melty Blood. Melty is a combo-heavy game where fully understanding a character requires knowing how their moveset works and forces the opponent into specific situations. Some characters are heavy on setups and mixups. Others deal raw damage with poor options afterwards. Many lie somewhere in between. When practicing combos, it’s important to have a full array of openers and closers so that you can adjust on the fly for the situation at hand.
Today’s article is going to go over the various levels of competency in gaming. Once again, the concepts discussed here apply to the majority of competitive games, but this article will primarily deal with the scope of fighting games.
In the wake of Melty Blood’s recent PC release, there has been a large influx of new player who find themselves at a loss when going up against the seasoned veterans from revisions past. While there are many determining factors in a match, such as character tiers, playstyles, decisions, and so forth, there are also a number of core concepts that may be overlooked that contribute to an inexplicable loss. This article will be an overview of one subtlety that these players may not be aware of: the concept of commitment in pressure. Please keep in mind that this concept is actually universal to nearly every competitive game in existence, but the examples utilized in this article will be tailored specifically for Melty Blood: Actress Again Current Code 1.07 for PC. This article is not going to go over Melty basics, so please refer to other sources for a tutorial.