Archive for 'gaming discussion' Category
Courtesy of Komidol from Melty Bread, here is a list of fighting game terminology compiled by Japanese Melty Blood player Garu.
Today, we’re going to explore the fundamentals of combos in Melty Blood. Melty is a combo-heavy game where fully understanding a character requires knowing how their moveset works and forces the opponent into specific situations. Some characters are heavy on setups and mixups. Others deal raw damage with poor options afterwards. Many lie somewhere in [...]
Today’s article is going to go over the various levels of competency in gaming. Once again, the concepts discussed here apply to the majority of competitive games, but this article will primarily deal with the scope of fighting games.
In the wake of Melty Blood’s recent PC release, there has been a large influx of new player who find themselves at a loss when going up against the seasoned veterans from revisions past. While there are many determining factors in a match, such as character tiers, playstyles, decisions, and so forth, there are also a number of core concepts that may be overlooked that contribute to an inexplicable loss. This article will be an overview of one subtlety that these players may not be aware of: the concept of commitment in pressure.
Picking Your Character In this segment of the introduction to Arcana Heart 3, we will be going over how to select a character that would be suitable for you. As mentioned previously, character selection is not limited to simply the character itself, but the Arcana that you pair your character with, since certain Arcana [...]
This is the first in a series of articles intended to ease players into the latest in the Arcana Heart fighting game series developed by EXAMU. While a lot has been shown about the game, many players have some issues grasping core concepts in the game simply because of different they are from [...]