Category Archives:gaming discussion

Game theory, matchvid analysis, podcasts, impressions and thoughts.

Melty Blood: The Concept of Overcommitment

In the wake of Melty Blood’s recent PC release, there has been a large influx of new player who find themselves at a loss when going up against the seasoned veterans from revisions past. While there are many determining factors in a match, such as character tiers, playstyles, decisions, and so forth, there are also a number of core concepts that may be overlooked that contribute to an inexplicable loss. This article will be an overview of one subtlety that these players may not be aware of: the concept of commitment in pressure. Please keep in mind that this concept is actually universal to nearly every competitive game in existence, but the examples utilized in this article will be tailored specifically for Melty Blood: Actress Again Current Code 1.07 for PC. This article is not going to go over Melty basics, so please refer to other sources for a tutorial.



A Starter’s Guide to Arcana Heart 3 Part 2

Picking Your Character


In this segment of the introduction to Arcana Heart 3, we will be going over how to select a character that would be suitable for you. As mentioned previously, character selection is not limited to simply the character itself, but the Arcana that you pair your character with, since certain Arcana can be extremely effective for some characters while not so good for others. In addition, certain characters are considered to be only workable in one or two specific Arcana, making other picks playable but definitely not part of standard optimized play. We will break down the characters so that you have a better idea of what they can do and decide if they are the right pick for you.


A Starter's Guide to Arcana Heart 3 Part 1


AH3 Logo


This is the first in a series of articles intended to ease players into the latest in the Arcana Heart fighting game series developed by EXAMU. While a lot has been shown about the game, many players have some issues grasping core concepts in the game simply because of different they are from other “normal” fighters. To facilitate transitioning from other games and strengthen the scene as a whole, I will explain some of these mechanics and break down how they are implemented in matches, and in further articles, how they compare to other games you may have played.