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	<title>Mizuumi.net</title>
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	<link>http://mizuumi.net</link>
	<description>Wikis for Games You&#039;ve Never Heard Of</description>
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		<title>Glossary of Japanese Fighting Game Terminology</title>
		<link>http://mizuumi.net/2012/03/17/glossary-of-japanese-fighting-game-terminology/</link>
		<comments>http://mizuumi.net/2012/03/17/glossary-of-japanese-fighting-game-terminology/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 18:20:13 +0000</pubDate>
		<dc:creator>bellreisa</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[gaming discussion]]></category>

		<guid isPermaLink="false">http://mizuumi.net/?p=464</guid>
		<description><![CDATA[Courtesy of Komidol from Melty Bread, here is a list of fighting game terminology compiled by Japanese Melty Blood player Garu. 英語 (例)　＝　漢字・(他の単語)・ひらがな・(カタカナ)・ローマ字 English (Example) = Kanji・(Another Definition)・Hiragana・(Katakana)・Romaji (Hit) Confirm　＝　（ヒット）確認・（ヒット）かくにん・(hitto) kakunin (Wake-up) DP ＝　昇竜・しょうりゅう・shouryuu Absorb/Drain　＝　吸収・きゅうしゅう・kyuushuu Air Back Dash　＝　空中バックダッシュ・くうちゅうバックダッシュ・kuuchuu bakku dasshu Air Dash　＝　空中ダッシュ・くうちゅうダッシュ・kuuchuu dasshu Air Dodge, j.2E　＝　空避け・くうさけ・kuu sake Air Tech　＝　空中受身・くうちゅううけみ・kuchuu ukemi Ambiguous Cross-up　＝　表裏・ひょうり・hyouri Arc Drive　＝　アルクドライブ・aruku doraibu [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Melty Blood Combo Theory</title>
		<link>http://mizuumi.net/2012/01/16/melty-blood-combo-theory/</link>
		<comments>http://mizuumi.net/2012/01/16/melty-blood-combo-theory/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 00:50:34 +0000</pubDate>
		<dc:creator>bellreisa</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[gaming discussion]]></category>
		<category><![CDATA[melty blood]]></category>
		<category><![CDATA[combos]]></category>

		<guid isPermaLink="false">http://mizuumi.net/?p=460</guid>
		<description><![CDATA[Today, we&#8217;re going to explore the fundamentals of combos in Melty Blood. Melty is a combo-heavy game where fully understanding a character requires knowing how their moveset works and forces the opponent into specific situations. Some characters are heavy on setups and mixups. Others deal raw damage with poor options afterwards. Many lie somewhere in [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Levels of Internalization</title>
		<link>http://mizuumi.net/2012/01/10/levels-of-internalization/</link>
		<comments>http://mizuumi.net/2012/01/10/levels-of-internalization/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 00:37:13 +0000</pubDate>
		<dc:creator>bellreisa</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[gaming discussion]]></category>
		<category><![CDATA[game knowledge]]></category>

		<guid isPermaLink="false">http://mizuumi.net/?p=459</guid>
		<description><![CDATA[Today&#8217;s article is going to go over the various levels of competency in gaming. Once again, the concepts discussed here apply to the majority of competitive games, but this article will primarily deal with the scope of fighting games. Internalization is the term I prefer to use as a catch-all for overall game knowledge. Over [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Melty Blood: The Concept of Overcommitment</title>
		<link>http://mizuumi.net/2012/01/05/melty-blood-the-concept-of-overcommitment/</link>
		<comments>http://mizuumi.net/2012/01/05/melty-blood-the-concept-of-overcommitment/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 19:45:42 +0000</pubDate>
		<dc:creator>bellreisa</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[gaming discussion]]></category>
		<category><![CDATA[melty blood]]></category>

		<guid isPermaLink="false">http://mizuumi.net/?p=456</guid>
		<description><![CDATA[In the wake of Melty Blood's recent PC release, there has been a large influx of new player who find themselves at a loss when going up against the seasoned veterans from revisions past. While there are many determining factors in a match, such as character tiers, playstyles, decisions, and so forth, there are also a number of core concepts that may be overlooked that contribute to an inexplicable loss. This article will be an overview of one subtlety that these players may not be aware of: the concept of commitment in pressure.]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Final Wiki Consolidation</title>
		<link>http://mizuumi.net/2011/12/23/final-wiki-consolidation/</link>
		<comments>http://mizuumi.net/2011/12/23/final-wiki-consolidation/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 07:19:04 +0000</pubDate>
		<dc:creator>bellreisa</dc:creator>
				<category><![CDATA[site news]]></category>
		<category><![CDATA[consolidation]]></category>
		<category><![CDATA[wiki]]></category>

		<guid isPermaLink="false">http://mizuumi.net/?p=454</guid>
		<description><![CDATA[The wiki consolidation project is finally completed. What&#8217;s been done? Here&#8217;s a run-down of everything that&#8217;s happened: Unused wikis have been removed: BlazBlue, Guilty Gear, Hokuto no Ken, Under Night In/Birth, and Touhou Hisouten Soku. For the first two games, please visit Dustloop for their new wikis. UNIB will receive a wiki if the game [...]]]></description>
		<wfw:commentRss>http://mizuumi.net/2011/12/23/final-wiki-consolidation/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Arcana Heart 3 Nazuna Combo Guide &#8211; pt. 2</title>
		<link>http://mizuumi.net/2011/11/25/arcana-heart-3-nazuna-combo-guide-pt-2/</link>
		<comments>http://mizuumi.net/2011/11/25/arcana-heart-3-nazuna-combo-guide-pt-2/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 23:18:45 +0000</pubDate>
		<dc:creator>Greats</dc:creator>
				<category><![CDATA[articles]]></category>

		<guid isPermaLink="false">http://mizuumi.net/?p=452</guid>
		<description><![CDATA[Here&#8217;s a followup to my previous Nazuna Combo Guide that shows even more situational stuff, more optimized combos, character specific combos, and more. http://www.youtube.com/watch?v=TOTH8-gCNIY]]></description>
		<wfw:commentRss>http://mizuumi.net/2011/11/25/arcana-heart-3-nazuna-combo-guide-pt-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Wonderful World 0.55 Released!</title>
		<link>http://mizuumi.net/2011/11/16/wonderful-world-0-55-released/</link>
		<comments>http://mizuumi.net/2011/11/16/wonderful-world-0-55-released/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 00:16:34 +0000</pubDate>
		<dc:creator>Greats</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[irc]]></category>
		<category><![CDATA[netplay]]></category>
		<category><![CDATA[Wonderful World]]></category>

		<guid isPermaLink="false">http://mizuumi.net/?p=448</guid>
		<description><![CDATA[WW 0.55 is looking like a great update for the game. There&#8217;s even more new moves than in the test version. More balance tweaks. More bug fixes. A minor system change. And of course, the new character Freide is finally completed. Now is a better time than ever to try it out. Get the game [...]]]></description>
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		<slash:comments>0</slash:comments>
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